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I like the idea behind this, having to take care of someone doing a jam, though currently, it feels like more could have been done to explore this concept. 

If you were to take this game forward, it would be cool to make the different systems feel more interconnected, like creating a resource economy focused around 'energy'. 

Progress on the game could drain energy (like development, design, making art / music, testing), and systems like sleep and caffeine could restore energy, with their own risks attached (like losing time for sleep, and something like enjoyment / health for caffeine). At this point I'm just rattling off ideas though. 

I think the concept behind this is super strong, and is a nice meta approach to the theme!