Loved pretty much everything about this game, but it's WAY too hard for me I think xD
The idea of commanding enemies in order to level up the players (without accidentally killing them in the process) is incredibly unique and fun! It did feel like too much was thrown on me all at once though, and not being able to see the players' health as they fight the dragon was a bit of a shame? Maybe if you guys ever decide to expand on this concept, introducing some of these mechanics across several boss fights could be ideal, though for a jam I think this works exceptionally well ^^
Awesome job! :D