Day 3
Unfortunately, I wasn't really able to get too much done because I was out for most of the day. That's alright!
I was able to:
- prepare animations for enemies and loot
- get ACE (Acedia/Sloth) to work
- have enemies capable of sensing that you're near them -- however, it's super buggy!
Goals:
- get enemies to move towards your position when they detect you (the log saying that enemy is moving to player isn't true; it's just describing what the enemy would do)
- get enemies to attack the player
- get VAI (Vainglory/Vanity) and ENV (Envy) working
- set up what happens when the player's health is at 0
- set up what happens when an enemy's health is at 0
- get EXP working
- get a loot/weapon system working (I'll go more in depth with this when I have visuals!)
Not much today, but there will hopefully be a lot to talk about tomorrow!