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Day 3

Unfortunately, I wasn't really able to get too much done because I was out for most of the day. That's alright!

I was able to:

  • prepare animations for enemies and loot
  • get ACE (Acedia/Sloth) to work
  • have enemies capable of sensing that you're near them -- however, it's super buggy!

Goals:

  • get enemies to move towards your position when they detect you (the log saying that enemy is moving to player isn't true; it's just describing what the enemy would do)
  • get enemies to attack the player
  • get VAI (Vainglory/Vanity) and ENV (Envy) working
  • set up what happens when the player's health is at 0
  • set up what happens when an enemy's health is at 0
  • get EXP working
  • get a loot/weapon system working (I'll go more in depth with this when I have visuals!)

Not much today, but there will hopefully be a lot to talk about tomorrow!