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First of all, I really like the music, it fits the overall aesthetic and compliments the cute art. The art style is nice but could use a bit of polish - especially with regards to the environment, it wasn't always clear what parts of the level were solid and which parts you could move through. A bit more feedback would go a long way with regards to hitting enemies and destructible walls - aka - you could make things flash white, or maybe add some shake or minor scaling to enemies/trees when your attack hits.

The audio feedback is pretty good overall.

I noticed that sometimes my projectiles shoot in my direction of movement and sometimes they shoot directly behind my direction of movement. I was a bit confused about how the shooting direction worked.

Good job with building so many unique levels, enemies and bosses by the way - adding a lot of variety takes a lot of effort but really helps you stand out.

I think the game is too hard, and I think the reasons are the following:

  1. The game just starts abruptly (resulting in a fast death in the more challenging levels)
  2. There is a lot of visual clutter in some levels, might be a good idea to add outlines or some distinguishing graphics to help isolate different game entities
  3. The shooting is weird - might be nice to try different shooting styles such as (WASD = move, ARROW Keys = shoot), or maybe mouse cursor is your shooting direction?

Either way, its coming along nicely. Goodwork!

Thanks for playing, and I appreciate the feedback!  I'm really happy you liked the music, since that's the part I'm most satisfied with overall.


"A bit more feedback would go a long way with regards to hitting enemies and destructible walls - aka - you could make things flash white, or maybe add some shake or minor scaling to enemies/trees when your attack hits."

This is a great suggestion--so much so that I'm embarrassed I didn't even think of it! Having BESPOKE animations for every enemy getting hurt would be ideal, but even the lazy solution of having some kind of particle effect for the bullet hitting would go a long way.


And yeah, difficulty is the main thing I've learned from this jam. I may have gone WAY too far in way too many places. The game is supposed to be balanced for having 3 lives and that's it, but I underestimated the difficulty severely, since I've played far more than anybody else.


"I was a bit confused about how the shooting direction worked." Yeah clearly that isn't working well enough. Seems like it's confusing to everybody. You can swap the direction with spacebar, but there needs to be a visual indication of which way you are firing at minimum.