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Great points, thanks for the feedback. Yeah, originally damage was much lower but I thought it became too tedious just watching your claimant sparring with the enemies without anything to do, especially in the early stages. I'll have to think about ways to solve that, or maybe embrace it and let the game become more of an incremental game / auto-battler. 

I built out modular systems for things like nodes with lots of different effects and enemy variety, but ultimately spent too much time on the technical stuff and not enough on just adding game elements. So a longer version is definitely possible at some point. Thanks again!