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I really liked playing through it, but it did feel like some options were a bit redundant. One thing I noticed is that this game feels like it was made for two players first and foremost, since fighting the AI that is told to screw up a jump on purpose isn't as satisfying.

it was actualy made for single player first but the AI cant be made to always do it perfect otherwise the player will never win. And that will even be less satisfying. thats why i added a healthbar and atacks. so it can be skillbased to win to.