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(+1)

Nice concept, and the character has some very satisfying controls! It's a shame that the projectile control mechanic completely locks you into place. One way to get around that would be to separate player and projectile control, and maybe letting the character move, but slowly. Aside from that, the graphics do look very good, and despite the lack of sound, the visual feedback is translating the action very well!

- bocxyz

(+1)

Thank you very much for playing and for the feedback! Having complete control switch between the player character and the projectiles was part of my main idea for the game so that you would have to manage your time spent as the player and the projectiles, but I agree that it can sometimes be awkward. One idea I'm considering is just forcing (or encouraging somehow) the player to release the projectile early because that would make the player be in control more often. Also I think it's more fun to play that way because it's satisfying to hit the enemies from a distance.