Interesting concept, however the execution is lacking. The way you made the fighters fight makes this more of a waiting game; in addition, since there are really only 2 moves (punch and blocked punch), there is hardly any strategy: you just wait until someone punches someone, and if it was blocked, you give a point if the left guy punched but not the right guy. A game like this could work if the combat was more nuanced:
- maybe fighters could attack with other parts of their body;
- sometimes they could fight so fast that some people might not notice a punch, for example, and you can use that to your advantage (give a point if it was the left guy punching but not the right guy); this would also encourage the player to pay closer attention;
- maybe you could add penalties/illegal moves? You would be forced to let them go if the left guy did it, but not the right guy?
I realise the time constraints (don't ask about how only I made an actual model for my frogs in the last 10 minutes xD) but this concept sadly requires mode variety, unlike some arcade game concepts.
Also, it's common practice to upload the executables/game files for each platform separately. :)