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Interesting concept, however the execution is lacking. The way you made the fighters fight makes this more of a waiting game; in addition, since there are really only 2 moves (punch and blocked punch), there is hardly any strategy: you just wait until someone punches someone, and if it was blocked, you give a point if the left guy punched but not the right guy. A game like this could work if the combat was more nuanced:

  • maybe fighters could attack with other parts of their body;
  • sometimes they could fight so fast that some people might not notice a punch, for example, and you can use that to your advantage (give a point if it was the left guy punching but not the right guy); this would also encourage the player to pay closer attention;
  • maybe you could add penalties/illegal moves? You would be forced to let them go if the left guy did it, but not the right guy?

I realise the time constraints (don't ask about how only I made an actual model for my frogs in the last 10 minutes xD) but this concept sadly requires mode variety, unlike some arcade game concepts.

Also, it's common practice to upload the executables/game files for each platform separately. :)

Yeah, I can definitely agree with those criticisms. Unfortunately due to time constraints we weren't able to flesh out the fighter behavior and game loop as much as we'd hoped; ideally, they would have been a bit more aggressive, had more varied movesets (ducking, jumping, dashing, knockback, knockouts, and recoveries were all on the table at one point), and had some more personality. Your idea about fighting with other parts of the body (e.g. kicking) would have also been pretty cool!

We did consider working in penalties, too -- in that case, the referee would be removing from a fighter's score. It just became a bit of a control scheme nightmare and we abandoned that idea in favor of a minimum viable product. If we'd had more time to think about implementation, that would have been another great way to extend the game's mechanics!

As for the build situation -- yeah, that would have been the move. I was scrambling to get builds together in the last few minutes and this was my first time trying to support multiple operating systems. MacOS was especially tricky since it packaged it up as a folder with ".app" at the end of the name which I can't really upload. I guess the standard solution is some external application from itch, but I didn't think I had the time to try to set that up. Anyway, lesson learned for next time :)

Thanks for the constructive comments and thanks for taking the time to play!