Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is a good concept. I wish the asteroids were a little easier to throw - especially the small ones, and I found it challenging to tell when new rocks appeared that I was able to throw. Making them stand out more from the background or highlighting them when they spawn would have been appreciated.

Good work with the ship's AI, it plays well and has a decent level of difficulty. I thought the gameplay was a little one-dimensional and the game could have used some added feature for spice but obviously the time constraint makes that difficult.

Nice job

Thanks for the feedback! Yeah, the throwing controls are definitely one of the weakest links of this game. I probably should have coded a more dedicated system for it rather than just relying on Unity's built in physics. That would've allowed me to make it snappier without the max throwable speed being so high that it was too hard for the AI to dodge.

Each wave of rocks spawn just offscreen as soon as the last rock from the previous wave has been destroyed, and are pushed onscreen. But you're right, some feedback for that would definitely be nice.

I also agree that it's a bit one-dimensional. I suppose that I could've added a score system, or maybe bonus objectives to spice things up.