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(+1)

I think it's funny how you can give away all your money for a quest and then lose the game instantly.

Its short and lacks depth, but I enjoyed making dumb quest names and watching the characters go off and be forced to "Pick up sticks" for 3 minutes, or have someone "Kill the townspeople" for 30 gold and have someone else "Protect the townspeople" for 10, simultaneously fulfilling my psychopathic needs.

(+1)

Follow up: I also had no idea what the numbers in the top left were for, I thought them going up was a good thing. I didn't mind too much, but I think in your next update you should definitely tell the player what those are for and what they do (unless it did tell me and I'm just incompetent).

Yeah I had no time to implement win/lose conditions properly haha.

The initial idea was to keep the numbers on the top left as low as possible, and if you reach a high number is game over.

In the next update I'll explain things properly. Thanks for playing!