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(+1)

Hey all, It's been a while since the last devlog, plan was every Thursday/Friday but the last few days were just a little too busy for us, I just wanted to give a little update on our progress.

The project is going well overall, We have most assets ready and are working on putting together the last few areas and cinematics.

all dialogue has been implemented and Esskaden's 2D art assigned to each corresponding line.


We still have the later half of cutscenes left to make but as all assets are ready we'll hopefully get them up in the next couple of days.

The game is set in a small rural town and the surrounding areas:

We are still missing the last area and a detail pass on all the entire game but overall most level work has been finished.

Gameplay wise all the mechanics are in but we still need to do some testing, the gameplay is mostly exploration plus some light physics puzzles.

Aside from that there are things like UIs, Menus, Options and progression triggers that need to be implemented.

This year it's been a bit harder to keep up on the devlogs because the project required way more planning and iteration on the gameplay mechanics, it took us a while to settle on the final story and our original plans for the gameplay ended up being not as fun as we expected, in the end we managed to figure things out but it has meant that the workload has been a bit heavier in the later half.

That being said, I feel pretty good about our progress and am expecting everything to be finished before the deadline.