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(+1)

I don’t quite get your suggestions in the paranthesis (i think i get the main idea of it but I can’t fully grasp what you are trying to say). We wanted to include a lot more imerssive elements but due to the time restriction and our lack of experience we had to simplify our goals. The little bit of immersion we did was the tiles changing beneath you, while keeping the whole setting related (for example the flags being the spikes and being bad, opposite to a normal game; and your goal being the explosion)