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(+2)

It would kind of be nice if you could "prep" a tree or something to be a stage before falling. kind of like the skill based %'s.

So when running away you can cast a fire at a tree to have it fall (being more than a single space wide) or hit it with an axe and have it fall and block the enmey path. 

but i don't expect something like that to be in the game anywhere near soon. just fun ideas in general. xp

(+1)

Ooh, reminds me of how DF and C:DDA handle tree felling. Trees would have to be reworked so that they expand outwards from direction of the player rather than transforming into a single "Chopped tree" tile and some kind of check/force to crush anything underneath. Generally, I feel like there'd be a place in this game for using the environment cleverly to literally crush enemies :D