This was really interesting once I figured out how to play. Challenging but not impossible. It would be nice to be able to shoot right when the level starts and maybe balance that with giving the enemy a bit more health. Overall I really liked the concept, and the sound design for the player's lasers was cool.
Viewing post in Space Invaders, inverted jam comments
Sorry if it's not working for you. I've never baked a game before, so it's probably not particularly well optimised and some of my friends had to download some Unreal Engine runtime components before they could play. As LBacon notes, it should do this automatically, but it could be blocked by firewalls etc. Apologies if you miss out on this one, I will try to figure out how to compile for web play before the next game jam!