The artwork alone is absolutely stunning for a 48-hour jam. I suspect we'll see a lot of people interpret the theme with "playing as an NPC", but framing it as an agency was a fun framing device and an inspired touch. Rushing during the loading screen was charming, and the chicken was a nice continuous thread.
If the game got more polish, I would like to see stronger player feedback. The hero's arrival always felt sudden. I eventually wondered if the music kicking in was some sort of cue, but it was too abstract to be sure. Consider adding footsteps or some visual element foreboding his entrance.
Similarly, I struggled to understand how well I was doing. I eventually concluded that the hero became purple when I picked the right choices and red/orange when messing up, but I feel that's not strong communication. His dialogue helps, but it's still hard to know when you do well because an adventure has all sorts of ups and downs. I felt a little caught between trying to roleplay as the NPC and figuring out how to massage the hero's ego.
Overall, this is an amazing accomplishment. My congrats to the team.