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Interesting take on the theme! To me the game felt painfully slow, and the zombie’s movement was quite frustrating - sometimes they take questionable routes to the destination, and sometimes don’t respond to commands at all. I get that this is part of the idea, i.e. zombies are chaotic and don’t follow commands, but it makes the player quite frustrated.

(+1)

thank you for all the feedback! I’ll definitely have to revisit zombie AI if I come back to this project, that was something I wish I could’ve had more time to refine.