Itās not too shabby for a gamejam game.
If I had to criticize anything, the controls arenāt intuitive. While it would definitely take more time to implement than keyboard controls, touch controls would have been nice, especially since I needed to keep a finger on the mouse for the restart button anyway.
The only major gripe I have for game play is the ālevitationā blocks or what ever they might be called internally. Having no way to visually understand their AOE made them very frustrating. I spent more time on the last level than every other level combined.
With some juice, cleanup, and touch controls I could see this evolving into a decent mobile puzzle game.