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(+1)

I keep getting teased by puzzle games here. I play the first few levels and right when I'm getting invested in the mechanics and curious to see what else the game has in store, the game ends!

But I did enjoy what was there. The second and fourth levels had me stumped for a bit before I discovered how I could use the starting blocks to redirect the players.

A few notes:

- Put a grid pattern on the floor so it's easier to tell where exactly to place the spawn point relative to other game objects.

- It felt a bit arbitrary that I couldn't move the players around to certain parts of the level. I understand why from a puzzle design perspective, but it would be nice to have some permanent indicator.

- There was some buggy behavior when I placed the start block on top of a pushable block.

- The rotation direction of the blocks was hard to tell at a glance. I saw the dashed lines up top, but I think it would be better to have an arrow representing current direction and another for turn direction. Maybe something like this?


But overall, cool mechanics. I just wish there were more levels!