>Are you referring to the character turning before moving? Characters only do that when at a full stop.
Yeah, it feels... pretty bad. Again, it's interesting strategically, I like how it makes dodging things and positioning more difficult, it's just kind of a "game sin" to not have any movement happen when the movement key is pressed. I can't think of any other ARPG that has this kind of delay when characters are turning, that's more of an RTS/Dota thing. I could see it turning a lot of people off of the game, they'd just think "the game's laggy" without really understanding it.
>why not try adding/stacking Multishot or Chain Shot or both to your projectile spell, you can combine compatible skills. You don't have to though, and thanks for the feedback!
I totally didn't know you could combine skills, that seems neat! You should probably emphasize it in the skill tree UI more or wherever so people don't miss it
I also just realized I never used the vendor because despite reading the controls I never realized I was in a "Respite Zone" so I never pressed the button. That could also be more clear. It's super important to make this kind of stuff totally unmissable for dummies like me who don't want to pay attention. Maybe just by displaying some text in a corner of the screen saying: "Respite Zone" "Press V for Vendor, H for Stash" whenever you're in one of those zones. I'd imagine that whole system is placeholder and you'll have more visible shops/stashes at some point, though