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(+2)

Echoing what everyone else is saying, but the art style is awesome and I love the color palette! I think the gameplay is a bit hard to understand and becomes tedious after a few minutes, and it's demotivating when I lose a high level character because I gave them the wrong quest. If there was some kind of "happiness" meter for each person that could be used to determine the best quest to give, I think it would make the game more straightforward to play. Great work overall, enjoyed!

(+1)

Thank you for playing and glad you enjoyed! And actually there is a trust metric - but connection with the quests is slightly less clear. I'll be definitely taking into the account the feedback, thank you.