- the first toggler being one that moves you offscreen is bad because i was just pressing f on things on the screen to find out what a toggler was and i almost missed it
- i don't like that the tutorials can spam up the screen
- i don't like the 's' you use for LCD text lol
- i would suggest using an entity detector for the entity detector tutorial instead of a toggler
- why did i need to learn about it so early when i have no use for the information?
- why is there a second toggler tutorial?
- telling players to turn off sticky keys is kinda the opposite of what you should be doing as a game developer. if they key you use causes problems you should change the key
- i'm sure you intent the rotating blocks over gaps part of the tutorial to be about making bridges, but people will just move the blocks and then try and jump over like its a platformer
- i think the way that building freezes until you move is smart
- i couldn't figure out why it felt like sometimes i could pick up different blocks during the final part of the basic tutorial until i put the held one down and sometimes i couldn't
- i just saw the streamer's VOD of this and realised that there was an inventory that the game didn't clarify existed. i was just right clicking stuff to add it to my slots and sometimes it worked and sometimes it didnt
- there's like 4 more tutorials after this that i don't have the patience to sit through
this game is one i wanted to try for demo day but i knew i would have to do too much active learning just to get to the part i wanted to be at. i played it now cause people in the thread were talking about the tutorials. one day i may find myself in a more patient mood and give the full experience a fairer attempt