This is so cool for a game jam! I can't believe the sprites have idle animations, the visual appeal is so charming. I like that you squeezed three levels in there (tutorial included), and how the last one is hard enough to keep you going at it for a while. Sometimes I ran into unkillable enemies, but the music was charming and I like this concept a lot! Maybe if there was an option to toggle "difficulty" where Heroes were turn-based or move at their own pace, so it shifts the game into calmer strategy vs. faster paced strategy. I like the pressure though, this is a lot of work done! It took a bit to understand what exactly I was controlling and when, but I figured it out.