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(+1)

Yep, we had a weird issue with Unreal where it imported the textures with messed up settings, so even though everything used nearest neighbor sampling in the editor, it switched to bilinear sampling in the packaged build. I manually went back and changed the setting for each sprite in the last few minutes before the deadline, but unfortunately there wasn't enough time to package and reupload again. Thanks for playing!

(+1)

That's fair! I still enjoyed the game, just though it was something you might have wanted to look into