Thanks for your feedback!
Yeah, controlling the asteroids feels a bit more sluggish than it probably should. I tried tweaking a bunch of values to get it feeling nicer, but then it was too easy to get them moving so fast that the AI ship couldn't dodge them at all. I probably could've fixed it by implementing a more custom system with a programmable speed cap rather than relying on physics drag to enforce the speed cap, but alas, I ran out of time.