Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Yoh!

Sorry for the late answer. The bug you mentioned is one that I'm aware of and, sadly, had no idea how to fix it.  I'm not really sure what cause it. It some times appears when changing zones or entering battle and others just opening the Menu will trigger it. It's really vexing )':  

I have some suspicious about what cause it but if they are correct, that will mean that I will have to change many of the mechanics of the game and being honest, it will be easier for me to start from scratch than try and to modify it...

I know it's not enough, but if it helps a little, I recommend you to save the game at the start of each day or before moving from zones so you don't lose that much progress.

About WinRAR, I thought that was the best option, but if it really a problem, I will try to create an .exe file and upload it as soon as I can.

 Thanks for your comment, I really appreciate it! Hope you can still enjoy the game!

Thanks for the quick reply! Unfortunately can't save as game re-installs itself even after setting new file that it's extracted to. Oh well I'll just wait till exe. file download is created! It really is a great game though!!!

Exe file added. Link to Mega in the description. It's the first time I did one so I hope everything goes well.

Thanks ever so much!!!  : )

Ok, could the problem have something to do with the HEAP size? Another range error I got now is Failed to execute 'getImageData' on canvas rendering Context2D out of memory ImageDataCreation... perhaps not I don't know. I'm not as savvy with computers like I used to be lol Apologies for all the problems I know this is your baby that you worked on for so long. My experience with RPGMaker isn't what it used to be since I haven't used it in many years especially since it was the first RPGMaker again lol. I will ask around for you for solutions though.

I think I abused a little too much of the parallel process. If doing certain actions, then there will be around 30 to 35 parallel events running at the same time. At first I don't think this will be a problem because the game seemed to run just fine and without lagging, but looks like I was wrong.  Also, maybe some scripts were not as compatible with each others as I believe they were, so there could be the problem too. 

Anyway. I'm thinking of redoing it from start, or maybe use this game  as an sketch to try and do something better... If my real life works allows me, that's it lol.

Thanks for your help. If you find some kind of solution, please let me know. If its something I can do in my spare time, I will try to fix it as soon as I can!