Thanks so much for the kind words and useful feedback. We had a great team - lucky_drago did the art and CheeseFestivities created the music, and together we imagined the gameplay and mechanics
Any errors or lack of clarity in design implementation was my fault alone lol. I tried to come up with ability names that would communicate the type of action they were (basic, elemental, evasion) but I don't think this always came across, and it still kinda requires the player to know the stuff in the "Guide/Hints" section of the main game page. With that being the case, I erred on the side of making the game easier, so that even if a player couldn't figure it out, they'd probably still win by the odds being in their favor
It wound up being so easy that I had a hard time testing the lose condition and actually had to do the same thing you did lol. But with time being limited, I figured it best to keep it easier than hard. Thanks again for playing and giving such great feedback - if we revisit the game after the jam, I'll ramp up the difficulty!