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(+1)

Really good idea, but seems like a bunch of mechanics clumped together confusingly (Why does the False Promise tower exist? The description talks about a "special tower" that would improve a unit who is at max health, but I can't seem to find this "special tower"). With polish and explanations, this could be a really great and unique tower defense game.

(1 edit) (+1)

It exists so it's risk/reward tower as it shoots at random units, if it shoots at a unit that can be upgraded, then it immediately gains that possibility, but if it fires at already upgraded unit it "degardes" it to 1hp, it would make much more sense if there would be more unit types and better UI, i agree.
"Special tower" is named "Victory". Thank you for playing and commenting!