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Hello from another developer of a food-related game called Undercooked! Great minds think alike, heh.

I was impressed to find out that all of the assets were made during the jam! Kudos for using Unreal as well.

The gameplay was fairly straightforward. Avoiding the chef wasn't as difficult as moving up the ramp, for example. Would have liked to see more gameplay elements relating to hiding in plain sight or messing with Chef Eris. I liked the assets and the randomly-exploding-and-floating butcher's knife, haha.

(P.S. I noticed the Vancouver poster - shoutouts from the BC area!)