Hey Clement. Thank you for the kind words. I do also think this idea has some potential, but i dont know if i plan on expanding on it. I was happy i could finish it during the jam. Originally i planned to include a better progression system (unlock keywords as you go), distinct boss fights (like they use a specific deck you can then counter) and a few more keywords. But as usual the time as a solo dev during a jam is just to limited :D Still i feel like it is at a pretty good state for a jam game. Nothing is missing from what i deemed important.
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Yeah, no pressure to go on on this if you don't plan to, but I always like to emphasize on the fact that the game would make a good fleshed out game, as a way to point at its qualities :) And I agree, for a quasi-solo jam, this is more than enought, tbh I find it impressive even in term of content/quality!