Mad respect for making all this art and the menu graphics in 48h! I'm sure many people thought of a "you're the game" concept, but I think this game manages to implement it in a pretty fun way. I like the framing and the little intro, and I like rooting for my lil character as she makes her way through the level and just wants to have fun.
I'm not sure it was intentional, but at one point I missed a platform because I just pressed space as fast as possible, and didn't time it. This could actually be a very fun aspect, intentional or not, that you do also kind of have to "play" and time your jumps, to ensure the player is happy. Just like some games give you a generous hitbox or something so it "feels" just right.
An idea I had was that you could have a rock-paper-scissors type combat system, and you could make the right choice for the player even if they press the wrong button. Help them just enough and they will feel good. Help them too much and they will feel cheated. Maybe then you can also have different player personalities. So much potential!
And finally, this is just a very nice product to have made in just 48h.
P.S. for fellow mac users, you have to right-click and "open" the empty-looking icon in the downloaded folder and on the warning that pops up, just press "open" and the game will start.