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I played more actually using the skill combining and it's pretty fun! The blessings and everything seem kind of OP, I got a setup that made the game super easy, but the combining is pretty interesting and neat. I like how it's balanced around mana costs more than support slots, that's a cool idea. Some kind of optional harder content would be fun, or maybe just a general rebalance. I ended up using Poison Bolts with all the +proj, homing + chain + speed, with the blessings for max MP and MP regen, and I was basically one-shotting everything from around level 35 to uhhh 100 (which was fun while watching a stream)

It's kind of strange you can just grab skills from anywhere though, it kind of seems like "build diversity" wouldn't exist since everyone should just grab every blessing, +proj/homing/chain, etc. Might make sense to lock skills behind classes... Or maybe more advanced/higher level versions of those skills on classes or class advancements or something?

Bugs:

I had a wand and buckler equipped, dragged a Short Staff on, and it let me have the buckler equipped with the 2H. I had to take it off and on a couple times for it to realize I'm not supposed to have a buckler with the 2H

It seemed like Scourge Spell wasn't aggroing enemies? (I almost remember this happening in some other ARPGs so maybe it's intentional, but very powerful)

Picking up gold from far away failed maybe half the time, probably other items too but I noticed it most with gold. Maybe I was just clicking next to it? If so a larger pickup radius or something might be nice?

(1 edit)

> I played more actually using the skill combining and it's pretty fun!
Thanks! PoE inspired the mechanic.

> The blessings and everything seem kind of OP

Maximum Channeling DurationBlessing Duration Per Channeling Duration
OLD103
NEW310

Yeah, In this build it is. I had to make the change to make Blessing Skills viable early game. And the effects I believe the base buff should be sufficient since this is a single-player game.

> Some kind of optional harder content would be fun, or maybe just a general rebalance
I working on some new objectives, far from ready though. 

> I was basically one-shotting everything from around level 35 to uhhh 100
Then you're playing the game right.

> It's kind of strange you can just grab skills from anywhere though, it kind of seems like "build diversity" wouldn't exist since everyone should just grab every blessing, +proj/homing/chain, etc.
For projectiles it's the meta. I'll add other skills eventually that will be of interest (I hope).

> everyone should just grab every blessing,
Yes, I don't plan on adding other skill branch themed buff skills because it would just be some variant of the existing Priest Blessing Skills.

> 2h with Shield
That was my bad, I did a fix last night cause dragging vendor equipment then equipping them didn't reduce your gold, and the fix made the bug. I'll publish the fix tonight. 

>  Scourge Spell no aggro
I missed this in the last update: Scourge Spell still uses a hit score of Infinity instead of -1 like other spell for an absolute hit. I'll publish the fix tonight.

> Picking up gold from far away failed maybe half the time, probably other items too but I noticed it most with gold. Maybe I was just clicking next to it? If so a larger pickup radius or something might be nice?
Loot does have a larger hit box. The things with clicking on loot, when the character moves and you still have the mouse down and it's slightly of the loot's hitbox the command then defaults to move. I'll have this figured out soon. For now though pls use Auto Loot, you can find it at the bottom of the inventory menu