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I like the idea, but it could really do with some polish. The lack of any real tutorial meant that the QTE's caught me really off-guard. I'm also not a fan of how tight the QTE window appears to be, as it's a lot of buttons at random, and it takes time to read the key, remember where on the keyboard that means, and press it, and the timing window for all that seems short. The first input also starts right when you press the button for the action, giving you no time to prepare for the QTE's. There also seems to be a distinct lack of feedback. It's not clear which inputs I'm missing, and what the effect of hitting or missing them are. The game also just seemed to quietly ignore the actions. I got a full miss at one point (a heal spell that drained health), but most just gave me zero feedback, making it hard to tell what if anything I was doing. The game could do with more direct feedback on that as well. Even with all of that, I still managed to complete the game first-try, so perhaps it's balanced a little too easy? The first fight seems like it doesn't depend on how well you do, while the later fights requires at least some success, but overall I feel like I played poorly enough that I should have lost at least one fight, so maybe the game is too easy. Lastly, there was no way out of the credits screen I could find, and I had to Alt-F4 out of the game. Some buttons there to be able to quit (and possibly restart) would be nice.