Been keeping my eye on this game for a while so I'm really glad it's finally playable!
Right off the bat the presentation is chefs kiss. Easy 10/10 on the art and music front, you clearly put a lot of attention to detail and what you managed to accomplish with the pixel art is beyond some of the best I've ever seen hands down. Even the animations are brilliant and so full of life, it's truly remarkable this is a solo project and not a game by Team Ladybug.
Gameplay is really fast which can be good and some people like it that way but for me it was just 'too' quick. It just felt like I was playing a character who was already decked out in endgame speedrun gear. Unfortunately the enemies bleed into this game design facet too as they're just as quick as the player and seem to infinitely spawn (could be wrong). This made me want to keep moving and skip specific 'events' like hitting torches or exploring the map a little because I just could not be bothered fighting the enemies after a point. On that topic please tone down the amount of flying enemies. You know it's bad when 3 of your 4 screenshots have 5-6 on screen at once. I've also got something to say about the odd keybindings but seems other people have already noted that so I won't bother.
Overall I'm really looking forward to a full final release of this. I've said this time and time again but of all the aggydaggy games this one is the one I'm most afraid of because you can virtually smell the success it'll bring. You have something incredibly special here so please keep at it and make it the very best you can.
Also please bring back the cock bat lol