Incredible polish for a game made by one person, and the gameplay immediately hooked me with the same "Oh yeah, I could play this little timewaster for hours" feel as some successful mobile games have made me feel in the past.
Thing is, the game doesn't seem to get harder. It's too forgiving. I wanna feel stupid, I want my mistakes to really count hard against me, and the victories to offer just enough recovery to quickly do the next puzzle. It'd feel very satisfying with a shorter time limit. Add more TNT's with bigger buildings, oh, I wouldn't be able to stop playing...
Such an awesome job!!