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You had the same idea as one of mine at the start of the jam. Although the mecanics you've come up with are very different to what I was planning. I always find it interesting that different people come up with such different interpretations of the same ideas, even when the idea is pretty specific (in this case "Golf, but you play as the hole").

I love the way the game develops over time. You get the idea, then homing balls, then the giant balls... No idea if it goes any farther than that, I only lasted just over a minute on my best attempt.

I also love the humour and personality the voice-over gives the game. Touches like that make such a difference to how a game feels, it can cover up a lot of sins!

How is this any different mechanically to a bullet-hell dodge-em-up? I get that thematically it's a reversal of roles, but when you're playing, what is the unique perspective?

Exploit: Tap space constantly to move faster! Seems the boost isn't limited by a cooldown or anything.

Bug: Restarting doesn't fully reset the state. I still had homing balls and the large ones flying around at the start of a new game.

Graphics seem a bit inconsistent. You have high-res balls and shadows. Mid res hole. And super-low-res golfers as if they're from an Atari 2600 game at the sides!

Overall, I enjoyed my time with this game rather a lot! Well done.

Hey thank you so much for all the feedback! I love we had similar original ideas... You're totally right on some of your improvement ideas from mechanics to graphics, definitely areas we could improve. Thank you for the advice!