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Day 6

I've decided to change the gameplay from a real time action game into a turn-based RPG. This is for multiple reasons:

  • The current code looks something like this:

  • I am having more trouble than expected making an action-adventure game! My coding skills can only take me so far, and after noticing how disorganized the code became, I decided to scrap things. Enemies were hard to implement for me, which should probably have been a red flag that I'm not ready to make a game from scratch.
  • To reduce scope significantly. Making the game in an RPG Maker-esque engine will get a lot of things that I have trouble with such as save states and map making. 
  • The game is intended to be a parody of RPG games where the protagonist is a hero on a journey to save the world or something. Making it more similar to your generic, run of the mill RPG game with turn based combat will probably amplifly that feeling.

A lot of the gameplay has been fleshed out in a design document. I'm sorry if I've let any of you down! I wasn't happy with the direction the game was going, and I feel like if I had simpler game design, I could make a better game. The "stats are the 7 deadly sins" thing is an idea I see a lot of you guys like, and with a more traditional RPG game I feel like that idea will be used a lot better.

I'm still deciding which engine I'll use. The game will most likely be a demo, too. Thanks for reading my log!

Hmmm...  I think I kind of understand how complicated an RPG can be, as I'm making a turn-based one using an RPG engine. Now, making one from scratch, solo (yes, you), is a monumental feat! (them thousands of lines of script!)

Wish you won't drop this project. I (and I'm sure there are others) want to see this project bear fruition.

Also, if I may suggest, for starters just use a couple of stats instead of all seven at once? Just so that balancing the battles won't take too much time and effort. 

Though ultimately, whatever you choose to do, cheers and good luck! Fighting!

Hmmmm, yes, that code looks very tasty. Don't lose hope, you can still churn out something playable in a week. Even if you can't finish it here, you can continue after the jam!