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Good to know that the game is functioning as intended.

As for everything else: performance-wise, the game runs very well on my machine (I have a 1060, i7 for reference). I never had any significant performance dips no matter how much wind and fire I spammed. 

Overall, this is a pretty cool tech demo and I'm interested in seeing where you'll take this concept.

(+1)

Good to hear!  Optimizing this thing is a bit weird (lots of GPU crosstalk).  
(It's actually constantly simulating all of the tiles representing wind and fire for the whole island, which means performance is constant w.r.t. those things...)
Thanks for playing!  I hope to have a gameplay demo for next DD :)