Thanks for playing :) The way the rotation works at the moment, continues rotation wouldn't have been possible without the camera freaking out. We did try a 30 degrees and 45 degrees rotation, however when the level wasn't at the 0, 90, 180, 270 degrees rotation the character didn't move correctly (this is somewhat visible on the 3rd level with the wall that isn't horizontal or vertical) and so this was increased to a 90 degrees rotation to "hide" the movement glitches. If we were to update it after the jam, the rotation mechanic is probably the first location to improve.