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(1 edit) (+3)

a bit hard to understand initially. I like the idea of constantly switching between the 2 perspectives and trying to find the other you from the grounded then high-up perspective. it would be nice if the player was more fluid and didn't have the camera shake as it makes things feel janky.

Thank you for the feedback ! Yeah we wanted to portray the stressed personality of the short character but the effect could have used a bit of tweaking