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Thanks! That would have been an interesting direction to take it, we didn't consider that. We were looking to add mechanics as the shipped mechanics were difficult to write interesting levels around so maybe that was the missing piece to our puzzle.

Thanks for your feedback on the order of the buttons. Next jam I'll spend a few minutes playing games in a similar genre and see how they lay out their buttons so we can make ours feel more familiar. And yep for the camera, I'll think more about that next time.