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Thanks for the feedback! To fit the theme I originally planned to have the initial putt be done by a really sloppy AI, and then you'd do the scooching from there. Unfortunately that just wasn't as fun to play as the current implementation. I'm not sure if that's a design issue or an implementation issue, I'd like to do some more tests but it takes so much time and effort lol. I like your idea, it would take some really good course design to make it difficult for you to stop the ball from going in the hole that I'm not sure I could do.