Nice to see another game that reversed the match-3 genre! We were considering making ours more puzzle based like this one, but opted instead for a more arcade style game - but it’s nice to see that both approaches can be equally fun!!
Had a good time with this one, adding in the power ups for the player is a cool idea :) I did find that hiding in the corners and occasionally teleporting to the other side was the best strategy, but it’s tricky to think of ideas to force the player out of the corners.. maybe if you could only get mana if you were closer to a match? Or you lost mana if you were in a corner?
Out of curiosity, what’s your AI’s algorithm for figuring out which pieces to swap? Is it random or is it trying to get the optimal swap?
Awesome work on this!!