Thank you for the suggestion! We kinda wanted to experiment with a newly released tool for this game so we opted LEDITS. The approach you suggested was gonna be approach (somewhat) if we were not using the shiny new model (he he he).
You're spot on with the observation about the subjectivity of art and its value. Our team really wanted to bring that out and share it with everyone. [The discussions about value-art remind me (personally) of the whole dynamic between faux-fashion/fake sneakers and the real ones; this is barring the displacement of labor side of things, of course]