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(+1)

this is so cool... clean aesthetic, easy to grasp but fun to play with rules and infinite replayability. i feel like the core idea is easily scalable with more objects, different enemy types etc, its really really good. sick idea, great execution and a really really good entry!

my only gripe with the version you have up currently is that the randomly generated levels can sometimes really put you in a pickle even though technically you're free to choose your own difficulty. like sometimes the combination of the generated playspace + your position + button positions makes it kind of impossible to beat a level?? i understand that perfectly tweaking the level gen code in the span of two days is way too much to ask for, just saying this as general feedback :)

(+1)

Thank you very much!

And yea - random generation can definitely screw you over! Something that counteracts that a little bit is that you do get to place the enemies but there are definitely moments where rng just screws up, like when you get a red enemy right next to you and there's a button which you can only enter from one way. It's definitely something I want to spend more time on if I do spend more time on it whiiiiich honestly knowing me is likely no

Thank you for the feedback!

(+1)

valid tbh, i don't expect most people to want to come back and significantly expand on their jam entries. in your case the game is already very good as is anyways :)