this is so cool... clean aesthetic, easy to grasp but fun to play with rules and infinite replayability. i feel like the core idea is easily scalable with more objects, different enemy types etc, its really really good. sick idea, great execution and a really really good entry!
my only gripe with the version you have up currently is that the randomly generated levels can sometimes really put you in a pickle even though technically you're free to choose your own difficulty. like sometimes the combination of the generated playspace + your position + button positions makes it kind of impossible to beat a level?? i understand that perfectly tweaking the level gen code in the span of two days is way too much to ask for, just saying this as general feedback :)