I quite liked the game. The player management is a good approach, and the gold is a creative solution I don't think I would have come up with. I
I do have a few notes. You can't see the current aspects that effect the player, so it's unclear whether new aspects are actually an improvement. (Or if everything stacks, then that is not communicated clearly.) Some of the weapons swing ridiculously fast, meaning that the fixed damage increases are way stronger then the rest. Also some small things. There are also a few typos in the tutorial, and the restart game at the end when you win says game over instead of something like you win, and the restart button doesn't remove the game over window. (It's also a pet peeve of mine when people say yes to the music question in a game without sound... -_-)