Ooh, this game is very similar to my own both in concept and execution! I definitely like this take on the idea, though I do wish there was some opportunity for gameplay beyond just designing the patterns. As it is, it feels a bit more like I’m just designing the attacks than like I am playing as the boss.
I really love the level of polish and the presentation, and how much more still seems possible with the concept with a slightly wider scope. Great job!