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(+1)

Through the comments you have already recieved criticism on the things i will say so i'll keep it simple :) 

The game looks amazing, has a nice music (but a little bit repetitive for my taste) and the idea of instead of taking care of the "SMIS" you have to kill them is amazingly good, i loved that. The problem is that the lack of intuitivity made me lose my interes quite fast, i just placed a lot of beds through the house and made my SMIS sleep, but couldn't think about how to kill him... This game with a liiittle bit of work on those small things would probably be a very good game, i hope you fix it so i can enjoy killing some smis ;)