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(+1)

What an aesthetically pleasing game! Really love the black-white with a touch of neon stars.

It was a bit difficult for me to spot the asteroids when they spawn in though, partially due to the stars in the background making them less contrasting with the background. Maybe it would help if, in the asteroid spawning area, there were fewer stars?

I also think the asteroid dragging physics are pretty funky, but it does add to the space theme and it does make the game more challenging - at least, if the meteor would just match your cursor I think this game would be way too easy!

The AI is also very good, but I did notice that it tends to lock onto one meteor, and only that meteor - so I could use a decoy meteor and then use a different meteor to smash the ship. (Although not doing that and playing the game as intended is just more fun!)

Still, really neat game and it's fun messing around with the physics. Also love that particles whenever something gets destroyed!

(+1)

Thank you for the feedback!

All of your critiques are definitely things that could be improved, and I definitely would have if I had more time and playtesting. The difficulty in spotting asteroids probably could have been resolved by making them bigger and maybe even a different color. The dragging physics probably also could've been made nicer with a more custom solution rather than relying on built-in drag to enforce a speed limit. The AI does take into account multiple asteroids, but I probably should have spent more time tweaking how it weights them all and decides what to do.

The particles and sounds were the last things I added. I finished most of the mechanics, and I was like 'this needs just a touch more' so I added some particles and sounds because they're pretty quick and easy for the amount of impact that they deliver.