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I LOVED this game. Might be my favorite entry so far. Having different actions cost you more turns fits the feeling of "generic big boss battle" very well, and was an inspired touch. The game is quite pretty and polished, enough so that I played it multiple times. You guys did a really good job. 

This would be the part where I would offer some constructive criticism on how the game could be improved, but not much  sticks out. Especially in the context of a game jam. I suppose some visual feedback of how many turns you're inactive for would be nice. It wouldn't change anything mechanically, but I think it would make what's happening easier to understand, make it easier to keep track of how many more hits you're about to take, and give some tension as your waiting for that number to hit zero so you can act again.  

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Thanks a lot for playing the game and writing a review, glad you enjoyed your time with it!

Visual feedback is certainly something I wish we had more time to add to. The turn-cooldown counter is a great idea that didn't even cross my mind! And it would've been great to let the player keep track of the heroes' buffs as well. Perhaps show a couple of things like elements more visually rather than through text. But you know how it goes, I am still very satisfied with what we managed to accomplish.

And definitely nerf that Rogue haha... Such a problematic little rascal she turned out to be...

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She sure did! I remember one run I was trying to heal up while she was the only enemy on the field. Pretty sure she took me down all by herself anyway, if I recall correctly. 

It's still a really impressive game, though! And to be honest, I'd think balance and fine-tuning is where jam games struggle the most. So I wouldn't get too hung up over it.