Really liked that the easiest way to wiggle-roll to the left was to point the gun to the right - it created an interesting challenge. Here's some shots of my journey:
https://imgur.com/a/3BylMCC
Unfortunately didn't have time to complete what I presume is the last level - but I thought the level design and learning curve was pretty awesome. I was engaged for so long that when I accidentally quit and restarted from level 1, I could easily speedrun all the way to the level I was stuck at.
I feel like I have a deja vu though - is this concept done before or is it just me? Definitely haven't seen others do it this jam though, and since I enjoyed it and will give you the benefit of doubt that it's not reused, I'm giving you high praise. Great job!
Minor note: the jump felt very unnecessary. Perhaps it should be a last resort that can only be used if you have no ammo or something. It feels like a leftover debug feature that was surpassed by the shooting ability, since the jump is weak and you have plenty of ammo to complete a level even with mistakes, as long as you aren't completely reckless with shots.